Sunday, 19 February 2012

Ziggurat (iOS)

Well, shit.

We've spent years fending off alien invasions. Sometimes, we've even gone seeking the bastards out, destroying them before they've had the chance to get to us. Call those ones "pre-emptive attacks". We've done whatever has been necessary to ensure the continuation of the human race.

But it's all been for nothing. It all ends here.


BRIIIIIING IIIIIIIT OOOOOOONNNNN!

And where is "here", exactly? It's on the very highest point of a ziggurat, an ancient temple complex. Basically, you've scarpered up here to take the high ground, in the hope of taking out all the alien attackers.

It's futile, of course. Sheer weight of numbers means you'll be overpowered and killed. It's inevitable. It's happened to everyone else on the planet...


Die, alien scum! I might have said that before.

And so, the scene is set for Ziggurat, an iOS game of immense simplicity. But I like simple. There are times when simple fits the bill just nicely,

You can't move in Ziggurat. Instead, you slide your finger left and right along the bottom of the screen to aim your gun at the incoming hordes. And then you let go, and let 'em have it. And that's it. You do that until you die.


Now that's what I call a close encounter. What?

Like I said, simple. And therein lies its beauty. It's a perfect little time-killer. At first, you won't last long at all, as the initial confusion over how the control method works sees you die stupidly. But it doesn't take long to get the hang of it, and then you might actually last a few minutes (I'm averaging eighty seconds per go at the moment).

You're not really supposed to last much longer than that. You're obviously good, if you're the last surviving human, but you're not that good. They're gonna get ya, simple as that. All you can do is take out as many as you can, in the hope of putting up a number that will impress your friends. I reckon over a hundred is a job well done. Over five hundred would be extraordinary... nobody's cracked a thousand yet...


R.I.P. The Human Race: 50,000BP - 2012.

I think that Ziggurat is well priced at 69p. There's not really much to it... it's got about as much depth as the endless runner games. But it's also about as much fun as they are, and although it's best suited to short bursts, there's still a good chance you'll keep hitting restart for one more go...

1 comment:

  1. The important element of this game is the nuanced implementation of the firing system. You have several things going on when you're preparing to fire:

    A) You're charging a bullet. The more charged your bullet is, the straighter its path will be, and the greater its damage and size.

    B) Enemy head sizes will grow or shrink. The greater their size, the more vulnerable they are.

    You have all these happening as you are preparing to fire, making each shot an interesting choice to commit to. I don't think I'll ever be tired of this game.

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