Thursday, 12 November 2009

Ghosts 'n' Goblins... did you know...

...there's a new Ghosts 'n' Goblins game out? Well, there is. It's called Ghosts 'n' Goblins Gold Knights, and it's on the iPhone and iPod Touch (which is how I'm posting this... hence the lack of links and pictures). Yeah, I know what you're thinking... that'll be rubbish. But actually... it's alright! Capcom have certainly taken into account the limitations of the platform, and have tailored the game accordingly. As a result, you've got a slightly slower-paced, more laid-back GnG game, which will be great news for many a frustrated veteran and may be sacrilege to the die-hard.

Some things remain familiar... Arthur is back, as usual, although you can choose between him and Lancelot. The music is a nice riff on the original theme. There's a big map, comprising of (I think) six levels, and the usual array of hidden chests, extra weapons and end-level bosses .

Early impressions are quite good... the controls are not as good as you'd like, but not too bad or frustrating for an iPod game, although there is that old problem of cramp or wrist pain after a while. I think it may prove to be a touch too easy in the end, but that remains to be seen. It currently has an introductory price of £1.79/$2.99, but there's no trial version, so if you fancy it you should jump in quickly.

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