It gets off to a good start, with lots of lovely retro touches appealing to the old-school gamer in me. There are distinct throwbacks to the Spectrum and the Amiga, providing an instant pull, although they're purely presentational. Still, they got me in, which was a good start.
Trouble is, the rest of the game had me baffled.
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He's telling me I need to create an engineer to fix that building. The place to do that is quite far away...
I lay part of the blame with the game itself... it doesn't really signpost you at the beginning. Seasoned strategists will no doubt not view this as a problem, but for me, I spent ages scrolling around the landscape, looking at the nice things but wondering what on Earth to do with them.
Eventually, I accidentally discovered how to create some units. That was good. Then I put them on the map, and they were all wiped out by the virus that was spreading across the landscape. That was bad.
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And there he goes, on his way to repair the building. Sadly, he will be obliterated before he gets there. Every time.
After an hour or so, I stumbled across a set of goals for the level. So I was making progress of a sort, although after another twenty minutes I still didn't have a clue how to achieve the first of the goals.
I swear that as I get older I'm becoming stupid. Also, impatient. I was already aware of the second one... I used to spend hours figuring things out in games, and now I just can't be bothered. It looks like I'm falling victim to today's world of instant gratification. These are two things I'm quite determined to shake... I need my brain to be of a certain standard for one thing, and for another, there's a lot of reward to be found for just a little patience. Darwinia deserves my patience, and the use of my brain. I may be down with this one, but I'm not out just yet...
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