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Oooh, where to go, where to go... I'd rather just go home, actually.
Dragon Buster is basically a rubbish cross between Rastan (which isn't that great to begin with) and Wonder Boy in Monster Land (which is). You wander around subterranean passages and get attacked by ghastly monsters. I say ghastly... they really do look horrible, but only in a drawn-by-a-five-year-old way. For 1984, these are terrible arcade graphics.
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Hey you! Yes, you! I put it to you that you are a rubbish skeleton!
As far as the game goes, I suppose its ideas outstrip their implementation. You have a world map, with choices of route, which was probably fairly novel at the time. It's just unfortunate that, whichever choice you make, it sees you wading through a sea of cack gaming. It's usually a case of walk right, stop, do a Pete Townshend swing with your sword at a rubbish animal, and move on. Occasionally you might do something exciting, like drop off a ledge or something, but that's your lot. Every so often you'll come across a pathetic looking dragon, which you can smite with just two hits. There are bigger, much more impressiver dragons to be slain, but not a lof ot skill involved.
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You're a dragon? Really? You're cute. Wanna be my pet?
And there we have it. Dragon Buster was, research finds, pretty well thought of in Japan, with conversions to home platforms, sequels and even a board game! I find that a bit odd... it's really not a particularly good game at all. I doubt I'll be loading this one up much in the future.
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