Showing posts with label Sinclair. Show all posts
Showing posts with label Sinclair. Show all posts

Friday, 12 February 2010

Catwalk (ZX Spectrum)

Never let it be said that I don't listen to suggestions.

Catwalk was recommended to me just a few days ago, and as someone always on the lookout for Spectrum recommendations, I jumped on this one pretty quickly, not knowing anything about it.

It's a straightforward game - you're a cat, and you have nine lives to get across nine screens. Each of those screens is filled with tasty mice, birds and other foods... the perfect nighttime feeds for a cat. In order to progress to the next screen, you have to eat all the food you can see.


Why go through all that effort to reach the cat food, when you can't open tins?

Naturally it's not as easy as that, as each screen is filled with obstacles that must be avoided or overcome. And being a Spectrum game from the early half of the Eighties, you might expect those obstacles to be a bit on the weird side. Surprisingly, they're fairly normal, run-of-the-mill things, at least to start out with. Dogs, boots thrown from windows, workmen... these are your enemies. It does get a bit more bizarre as you go on, but it's quite refreshing to see a game from this time period that's relatively grounded in reality.

I was a little bit surprised to find myself quite enjoying this. It does get considerably more difficult later on, but with only nine screens, you'd expect that. Catwalk is a nice idea, boiled down into a simple platform game, and a lot less epic than the likes of Jet Set Willy (who makes an appearance here). I noticed that this cost £5.95 when it was released. Although nine screens is not a lot for your money, I think I'd have been quite happy with it for that, and it would have made a fantastic release for two quid.

Wednesday, 20 January 2010

Starstrike II (ZX Spectrum)

3D Starstrike impressed me enough to want to go straight on to the sequel. And if that game got the programmers noticed for programming a great arcade game, the sequel is a different entity altogether.

It's a different game. An original game. It's an arcade game with depth. And for me, that's where it goes a little bit wrong.

Starstrike II is a very ambitious game. Rather than just give you the same levels in a set order, you must choose which planet/system you'll visit. Each area has a variety of installations to be taken out: military, agricultural and industrial. The challenges you face in each area will be slightly different, as you would expect.


Die, filled-3D alien scum!

The first problem I had was that, despite reading the instructions, I had no idea what to do. On the second stage, there's a grid with a hole in the middle. In this hole you'll find various shapes, some of which will shoot at you. It's the only way through, but no matter how much I shot stuff, I couldn't get through. Impasse!

Luckily (and I mean that literally!), after many games, for some reason I did eventually find myself past that stage, which meant I could play more of the game. And it's a pot-pourri of spacey shooting. Shoot spaceships in dogfights. Shoot installations in trenches. Don't shoot installations in trenches. Destroy the end-level installation.

It all sounds a lot like Star Wars, or even 3D Starstrike, but it really isn't. It's a more serious game. It's not as much fun. It's probably a better game than its forerunner, by virtue of its originality and ambition. But it's not as pacey... the much-vaunted filled 3D graphics are quite a bit slower than the wireframe originals, and although the Spectrum was lauded at the time for its ability to push this stuff around, the fact that it's slower takes the edge of the gameplay. I'd rather just stick with the original.

Tuesday, 19 January 2010

3D Starstrike (ZX Spectrum)

This might be a short post, because there's not that much I can say about it. You see, 3D Starstrike is, almost lock, stock and barrel, Star Wars.

And who doesn't know Star Wars? Shoot the TIE Fighters, shoot the towers, fly through the trench... we've all done it. 3D Starstrike does have a few differences, probably so they wouldn't lose the court case in three seconds flat, but at the end of the day, it's Star Wars.


The towers shoot flowers. Big, deadly flowers.

Still, there's nothing wrong with that. Star Wars is great, and this was released in the days when clones were massively prevalent. Certainly, they were accepted as par for the course.

3D Starstrike is a good Star Wars game. I enjoyed playing it quite a bit. It's certainly better than any Star Wars game I played on the Commodore 64 back then. It moves at a fair old lick, and speed is essential in an arcade game of this type. It plays well, and it's a lot of fun. Good on ya, Speccy.