Shoot1Up (XBLA Indie Games)
Every once in a while , you come across something that is a very pleasant surprise. One of the nicest surprises of A Game A Day so far has been Shoot1Up, which cost me all of 80 Microsoft Points (60-odd pence) when I first bought and played it at the end of February 2010.
Shoot1Up is probably the simplest game in my top 10, so there's maybe not much I can say about it that I didn't say three months ago. It's a terrific piece of arcade fun, and although it's not tremendously difficult, the real fun lies in getting a high score. And that, my friends, is the essence of arcade gaming, and something I still love to play for after 30 years.
That's the stuff. Massive laser death all round.
I've played it a bit more lately, and I seem to have missed a couple of things in my initial euphoria. The first thing I missed was the Score Trek mode. This, as you might suspect, is a score attack mode, but you only get one ship to make it through as much of the game as usual. It's quite a clever way to incorporate a score attack mode into the game.
That fat purple thing is an end-level boss. It's huuuuuuuge!
Something else I missed, or at least I think I missed, concerns the scoring system. When you shoot anything, the score you receive appears in a box in big numbers on the screen. Naturally, I presumed these scores were just added to your total. But it appears, I think, that you have to collect them to add them to your score. That's pretty novel for a shooter, and adds another element of risk/reward to the game.
Shoot1Up seems to be doing very nicely on XBLA's Indie Games store. It's certainly planted itself in the Top Rated games section, and rightly so. It's a game that I expect to be playing for a long time yet, even if it's just to pick up and play for fifteen minutes. It's easily one of my ten most enjoyed games from the blog.
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