Another day, another 360 indie shooter.
Atomhex is an indie game, and it's a twin-stick arena shooter. There's a lot of them about, so if you make one, it has to have enough worthwhile features of its own to make it stand out. I would say that Atomhex just about does.
A triple stream of laser death. Handy, with those big atomhexes around.
You control an Asteroids-style ship, and you whizz around the arena, using your other stick to shoot in whichever direction you choose. I'm not sure I like that in this game... because of the shape of the ship, that mode of firing looks wrong. It's the right choice of control method for the game, though... maybe a different design of player ship would have been a better fit.
Atoms and hexes of different colours roam the board. Your objective should be to shoot the shields from the hexes and collect them for points multipliers and different weapons. If hexes bond to an atom, the combination starts firing out harmful enemies of varying types. This is when things start to get hectic...
That's not my high score. That's just insane.
Although this is more dangerous, it's very good for your score, and massive bonuses can be had at this point. Also, it's just more fun when you're barely in control. That said, Atomhex never really clicked with me like I'd expected it to. Still, it's cheap, there's lots to shoot, and there are 100 Awards to unlock, which is nice for an Achievement-deprived indie game. It's certainly worth a punt if arena shooters are your thing.