Showing posts with label Alleykat. Show all posts
Showing posts with label Alleykat. Show all posts

Monday, 25 July 2011

Alleykat (Commodore 64)

Uridium was a huge success. Commodore 64 owners lapped up the slick blaster, and with good reason. It was as close to an arcade game as they had seen at that point, looking and sounding spectacular and offering a great and enjoyable challenge.

Talking of challenges... how was Andrew Braybrook going to follow up his latest mega-hit? It must have been tempting to go with another straight shooter, but that wasn't the Braybrook way. Instead, he went with a racing game... with a twist.


Free, you say? Loves a bargain, me.

The game was called Alleykat, and was again set way into the future. This time, though, there were no Dreadnoughts in sight. Alleykat is set squarely on terra firma... well, maybe not terra firma, as this game sees you playing the role of a pilot in an intergalactic racing league.

The league takes place over the course of a year, with each month hosting a number of events. You're able to enter just one of these events per month, and your ability to do so depends on how much cash you've got. When you start out you're skint, as you've spunked all your cash on your racer... luckily the first race of the season is free to enter.


Yeah, just drop me off here mate, I'll be alright.

If you scroll down the calendar, you'll notice that you can peruse each event ahead of time. This is handy, because it means you can pick and choose your career. And you'll want to, because you'll develop your own style and favourite types of races and tracks, and you'll also learn which tracks to avoid...

Different events might range from Time Trial to Demolition to Dodge'em, with more besides. Each title states the obvious, so from that you can work out what you fancy getting up to, and choose accordingly. That's not to say you'll necessarily have an easy time of it from cherry-picking your favourites, though...


Beware the Cater-Killer...

Each type of race has an objective, as specified by its race type. So, obviously, in a Demolition race you'll score more highly for destroying all the scenery; in a Time Trial you'll score more highly for finishing quickly, etc. You can add to your score though, by destroying the hostile craft that patrol the racetracks. They're really thrown in as a distraction from your main objective, though, because unless you're racing on a Demolition track, you're not going to want to break off from what you're concentrating on. And you especially won't want to do that on a Dodg'em course... very dangerous.

Finishing the race will earn you prize money, which is essential to the continuation of your career. As I mentioned earlier, you'll need funds to enter the later, more prestigious events. If you fail to complete a race, you'll get nowt. You can just about afford this early on, but later races cost more to enter, so if you crash, your season is pretty much finished. It does look amazing when you crash though. Small consolation. It might be worth keeping an eye on the track as you race... small amounts of credits are strewn around, waiting to be picked up... another distraction, but it can be worth the effort.


Save the rainforest! No, wait... destroy the rainforest!

This all sounds pretty great... so what's wrong with it? Sadly, the racing itself is flawed. In many of the races, you can simply move to the right, blast everything in your path for an entire lap, and then hightail it outta there at top speed for the rest of the race. This doesn't necessarily serve you for the best in a Demolition race, but it'll get you to the end intact, winning you the money you need to progress. There's not enough of a feeling of threat or danger. The Dodg'ems are more difficult and you'll need a good deal of skill to get through them, but you can just, erm, dodg'em if you want and choose easier races.

I have to say, though... for all Alleykat is a little less-well regarded than earlier Braybrook games, I really enjoyed re-acquainting myself with it. It's not as good a game as the three that came before it, of that there is no doubt. The flaws in this one are a bit bigger and slightly more damaging, but there's still some good fun to be had. The variety of choice as you play through the game and the high score potential combine to keep things relatively fresh, even if you have a session lasting a couple of hours.


Here I go, way too faa-a-aaast, don't slow down I'm gonna craa-a-aaash. Oh... I did.

I actually think that Alleykat was a game ahead of its time. It's a really good idea that was hampered by the limitations of technology. Being a vertical scroller is the obvious orientation for a racer, but with the tracks being so cluttered you're forced to play the game "wrong". As I write this, I'm envisioning a 3D, into-the-screen racer. It could even have the same graphic style, albeit fancied-up with today's technology, but you'd have a better chance of playing it properly on all stages, and it could be really good fun. As it was, Alleykat was a pretty decent game, although many would say it marked the beginning of a slippery slope...

Monday, 23 May 2011

Andrew Braybrook - a quick C64 history.

A while ago (a good while... sorry!), I ran a poll to decide what I should write about next, in series form. I've left it up... it's to the right there. As you'll see, the reading public decided that I should write about Andrew Braybrook's Commodore 64 games. Now, I've had a fair few distractions since then, but I'm moving on with that right now, so buckle up and get ready for a classic Commodore ride.

As is the case with a lot of my articles, I did some research on Andrew Braybrook before I started writing this. I knew a fair bit already... of course I did, he was one of the Commodore 64's biggest celebrities back in the day. I thought he'd written more Commodore 64 games than he actually had... although some of them were rewrites and upgrades. I still haven't decided whether or not to include those yet...

It turns out that I've never played Andrew's first or last Commodore 64 games. That gives me something extra to look forward to over the coming days... for while it's nice to revisit well-loved classics, it's embarking on a voyage of discovery that really makes this exciting for me.


The man himself! Responsible for about 30% of my worst homework assignments...

There was almost always an air of excitement around a new Braybrook game. The first one I followed excitedly was Paradroid, courtesy of ZZAP! 64's "Diary of a Game - The Birth of a Paradroid". You can read that here, at the rather splendid 'Def Guide to ZZAP! 64' website. I didn't even have a Commodore 64 at the time, although friends did, and I would often be found at one of their houses, marvelling at this amazing machine.

Little did I know at the time, but I'd already played an Andrew Braybrook game while I was reading this diary - his Gribbly's Day Out was a favourite from those snatched afternoons. The strange infant-collecting platformer was already renowned as something of a minor classic, and was an indicator of things to come from the programmer...

Paradroid, of course, blazed onto the scene with a fanfare and a shower of awards, and accusations of favouritism in certain quarters... but it really set out Braybrook's stall as a top-notch programmer, not just technically but as someone who could write amazing games. This was reiterated with the release of Uridium, one of the finest arcade shoot 'em ups on the 8-bits not just on its release, but in their entire lifespan.

Andrew released just three more original games on the C64... once its natural life was reaching an end, he started moving toward the more powerful machines. Alleykat was a space racer with guns... which was probably only partially successful. The massive, sprawling space epic Morpheus followed, and then his time on the 64 ended with something of a whimper, with the puzzle game, Intensity.

There's lots to look forward to there, especially if I include any of the Special Edition updates. But first it's back to the beginning, with a game I suspect few of us have played before... Lunattack.