Showing posts with label Crayon Physics. Show all posts
Showing posts with label Crayon Physics. Show all posts

Saturday, 15 May 2010

Number 6.

Angry Birds (iPhone/iPod Touch)

There really isn't much that needs to be said about Angry Birds. I loved it when I first played it, and I still love it now. IT's become something of a phenomenon, though, pretty much taking the world by storm.

There's about eight of us in my office that have Angry Birds, and the great thing is, it appeals to all kinds and all needs. The OCD gamers have had an amazing time, blasting through all the levels and feeling a compulsion to three-star the lot. That takes some doing, too! But those that have less time on their hands can just play two or three, or until they get stuck, and then put it down again.


Well, that's just an accident waiting to happen...

It really is a genius piece of design. A level can last ten seconds or, if you get stuck, an absolute age. But they can always be figured out, and you can fit sessions into almost any spare time you might have.

Since I first played Angry Birds, an update has been released, which adds even more levels to the game, plus a couple of extra little features. It was fantastic value for 59p before, but now there's absolutely no excuse for anybody not to own it. Unless they don't own an iPhone or an iPod Touch. That'd do it.

Tuesday, 23 February 2010

Angry Birds (iPhone/iPod Touch)

Say the words "physics-based puzzle game" to me, and I'll more than likely run off screaming, as fast as my not-so-little legs will carry me. On the odd occasion, though, something will come along that's just engaging, charming and entertaining enough to grab me. Angry Birds is one such game.

Angry Birds is, on the face of it, ridiculous. It's got a hilariously stupid premise, which is very endearing. Green pigs have stolen the birds' eggs, and that has made them angry. They want revenge. How do they get it? By, in true fairytale fashion, blowing the pigs' houses down. But they don't huff and puff, oh no. They launch themselves from catapults, knocking over any structures in their way before exploding in a final coup-de-grace.


So, feathered friends... how do we take out this building?

This is the kind of imagination that has led to the games industry being so varied. I love that idea, and I love the angry scowls on the birds' faces as they line up, waiting to be flung at great speeds towards wood, brick, glass and pork. Tremendous.

The game has a lot of levels, and a little bit of depth, too. As you progress, other kinds of birds become available for greater destructive potential. There's some trial and error in the gameplay... you're unlikely to get many efforts right first time. It's a bit like Worms in that respect... aim and fire, then adjust for your next go and hope to hit the mark more accurately.


GIDDOWER! That'll do it!

There's high-scoring potential here, too. You get points (seemingly) for accuracy, and for the things you blow up, and there are bonuses for the number of birds you have left at the end of each screen. You're ranked for each effort too... anywhere from one to three stars for successfully completing the screen. Yet another way to draw you back into the game.

I've said it's like Worms... it's also, basically, a 2D version of Boom Blox, that great Wii game. Maybe more of a cross between the two... either way, I'm enjoying it a hell of a lot, which is something of a surprise to me, and a very pleasant one.

Saturday, 9 January 2010

Crayon Physics Deluxe (PC)

Crayon Physics Deluxe is a game that I've been reading about for quite some time now. I've heard nothing but praise, but to be honest, it never really appealed to me, and I hadn't so much as downloaded the demo before today. So when I saw that they were offering the game on a "pay what you like" basis, I gave in to temptation.

I'm pretty glad that I did, too. For although Crayon Physics is basically a puzzle game (and I generally hate puzzle games), it's very enjoyable.

The basic premise is very simple. You have a ball on a landscape, and there's a star somewhere else on the landscape. You have to roll the ball across the landscape to collect the star.


How the heck am I going to get to that star, using only a crayon?

It's obviously not as easy as it sounds, though. There are gaps and obstacles in the way, and you have to figure out how to bridge these problems using only a crayon and your drawing skills. Unfortunately, I draw like a seven-year-old child. Fortunately, as you're using a crayon, that's almost an advantage.

There's not much more I can say about it, other than go and try it for yourself. The game encourages you to experiment and figure out solutions for yourself, and there can be several ways of getting to your goal, so each player should have a unique experience. As I said, it's being offered on a "pay what you like" basis until January 15th, so check it out.