Showing posts with label Discovery Software. Show all posts
Showing posts with label Discovery Software. Show all posts

Sunday, 9 October 2011

Hybris (Commodore Amiga)

I'm constantly on the lookout for new games to play, not just for the blog but also for my own entertainment and education. I've said it before... I've played thousands and thousands of games in my lifetime, but for every one I've played there are probably ten that I haven't.

Commodore's Amiga is a machine that I have fond memories of despite not having owned one until recently. It has a number of games that I really love, but stacks that I've never heard of. One name that I've heard mentioned in revered tones of late is Hybris.


Pew! Pew! Shooty shooty aliens!

I didn't have any idea what it was about, although I'd gathered it was a shoot 'em up. Great... I love a good shmup. My chances of playing it seemed slim, though, seeing as I didn't own it... but then my mate Alan fixed me up with GameBase, and finally I had a hassle-free way to play the game.

If there's one arcade game that Hybris takes its inspiration from, it's Terra Cresta. The backgrounds are similar, the attack patterns are similar, the weapons power-ups are similar... even down to the way you can split your ship for more deadly firepower. And that's all well and good, because Terra Cresta didn't get a release on the Amiga.


Hey, that's not fair! Stop ganging up on me!

There's a plot, but what do you care about that? All you need to know is that you're flying a heavily-armed craft over a planet's surface, wiping out ground-based defences and enemy craft. What matters is how well it's done. And in Hybris it's done really rather well.

The blasting action is satisfying, although attack patterns are somewhat limited, but even with that being the case it's easy to find yourself getting caught out and having to fight your way out of trouble. You get large points bonuses for wiping out entire formations, and you can pick up other bonuses by uncovering hidden objects, Xevious-style.

There are bosses too, of course. The few I've encountered have been slightly more interesting than usual. Nothing spectacular, but with slightly more unpredictable patterns than usual. You need to be on your game to see them off.


You're not the boss of me...

I'm really glad that I picked up on the talk about Hybris. It certainly ranks up there as one of the better shooters that I've played from the home computer era. Pity I never got to have a go back then, but it's always better late than never, and I'd like to have a bit more time with it. Oh, look, here's a video of one of my games! Let me know what you think, I might try and do more of these.


Amiga shoot 'em up Hybris, in action.

Sunday, 8 May 2011

Sword of Sodan (Commodore Amiga)

I remember the day my mate bought Sword of Sodan from Maughan Micro Computers, a pokey little shop in the Metro Centre. I was there, and it wasn't that long after he'd got his Amiga. He had a few games with it at that point, although a lot of them had come with the machine... Wizball, The Karate Kid Part II (I wonder where that one went?), for example. Of course, having stepped up from the Commodore 64, it was very easy to be seduced by screenshots on the back of the box. And Sword of Sodan's screenshots were amazing.


Phwoar, look at her! Or him, if that's your preference.

Back to his we went, and opened the game. Three disks! Three! It had to be amazing! In actuality, it just meant a lot of loading. And not much game, as it turned out... I think we completed it on our first go, taking turns as we progressed through the levels. It was a bit disappointing in that respect, but on the other hand, it did provide a sense that this computer was the future.

I thought I'd give it another go now, to see just how it fared more than twenty years later.


Halt, stranger!

To be fair, it's not really a very good game. It's a straightforward left-to-right scrolling beat 'em up, but it's no Double Dragon or Streets of Rage. It kind of reminds me of an odd game called Great Gurianos, in fact. When I say "left-to-right", I mean left-to-right... it all takes place on a single plane, in a single direction. So there's absolutely no strategy involved... you just have to slash and jump at the right times. Oh, you can duck, or do an overhead hit... that's a total of three fighting moves. And occasionally you pick up potions which have varying effects.


...that didn't end as they'd expected...

For a game that was bought on the basis of its screenshots, the graphics aren't really all that good, looking at them now. When static, they're a massive step up from the 64, with huge figures taking up large amounts of the screen. The animation isn't much cop, though, and although the different game areas are nice and varied, the enemies within aren't, with usually only one or two of a kind on any one level.


Moments later, the giant's head was removed from his shoulders. The bigger they are...

Having slaughtered the game to this point, I have to say I found it kind of refreshing to play something so straightforward. These days, everything has to be so complex. There's some merit to a game that sets out its stall in such a basic fashion. Sword of Sodan is not a game I would buy on any format if it were released today, but I can actually see myself playing it again at some point. Not sure if that speaks more about the game or my personality.