Showing posts with label Krome Studios. Show all posts
Showing posts with label Krome Studios. Show all posts

Sunday, 17 April 2011

Top 10 of '10: Number 6 - Game Room (XBox 360)

In some ways, it pains me to put Game Room in my top 10. Arriving with something of a fanfare and the promise of several new arcade games a week, the ability to design your own arcade and to have friends over to visit, it sounded like a retro gamer's dreams come true. Well, barring a lottery win and buying an entire real arcade, that is.

At first, Game Room seemed great, despite the lack of publishers at the outset... all we were given were Konami and Atari arcade games, Atari and Activision 2600 games, and games for the Intellivision. Not exactly "arcade" games in many cases, but still interesting in many cases, and it meant we got to discover some of the more obscure arcade classics from Atari and Konami. But the fact that the release of the first add-on pack of games was delayed should have been a warning to us all...


I've got no more tens left now...

Still, I bought loads of games, played them all, unlocked new stuff for my arcade and earned loads of Achievements. It seemed a bit odd that we were still only getting games from the same few companies, but everyone expected the announcement of new parties before long.

And then it all went wrong. There were no new parties announced. Krome, the developer, was shuttered. Pack 13, ominously, was sent out in one go, rather than over three weeks, as had been the norm for a while. A Christmas present, perhaps? Apparently not... there have been no new releases for Game Room in 2011. And there hasn't been a single word from Microsoft as to what's going on with it. So you have to figure it's dead.


Arrrr... here, there be... ducks?

And the worst thing of all for me... after gaining 980 of 1000 Achievement points, and putting in around 30 hours, I was forced into an update... which completely wiped all my progress. And with the only Achievement I haven't yet won being for playing for 36 hours... well, I was too crestfallen to continue.

Which is ridiculous, really. For all I've said up there, I spent a lot of money and had a lot of fun out of Game Room in 2010. And I do still own all those games, and I do still enjoy them, so I'm sure to play again over time. Even though it's a dead duck in 2011, it was good enough to be my number six of 2010.

Wednesday, 24 March 2010

Game Room (XBox 360)

Sorry for the lack of an update yesterday... I had my game lined up and then couldn't get it to start! I'll try it again on another system soon...

Microsoft threw Game Room at us from out of nowhere a while back, and since then, I've been waiting excitedly for its arrival. Now it's here I've snapped it up, and thought I might as well give my initial impressions.

In case you don't know what Game Room is, I'll tell you. It's as close to owning your own arcade as you'll ever get, unless you win the EuroMillions.


Look at the size of that place! You could fit stacks of games in there.

The setup, I think, is quite nifty. You're given a huge building interior, with loads of rooms, and you can fill these rooms with arcade machines. Some are actually classic arcade games, and some are custom-designed machines that play old console classics... currently for the Atari 2600/VCS and Intellivision. I'm not sure if other systems are in the pipeline, but you'd have to imagine they will be.

You're given a few themes to choose from at the beginning, so you can set up each room in a different style, and then plonk your games in whichever room you feel appropriate. There's also different items of decor that can be strewn about for added ambience. More themes and decor can be unlocked as you play in your Game Room.


I love the 80s! To cater for the likes of me, many themes are available for your rooms.

An added extra which adds something unique and fun to the gameroom is the mascot feature. Each game has a mascot, based on a classic iconic character from within the game. These can be bought separately at the shop, or you'll get them for free if you buy the game on its release date. It's fun to see these little daft characters pottering around in your arcade... I love seeing the Adventure duck/dragon roaming around, and characters are in danger of a kick to the head from my Shao-Lin's Road mascot (not really!).

There are down sides... the range of launch titles is not the best, meaning that you're unlikely to find any well-stocked arcades on your travels just yet. Still, as time goes by this will improve, and I'm genuinely excited to see how my arcade builds up over time.


Ahhh... happy memories. And barring gaming megaplexes, the only time you'll see your mates standing at arcade machines.

Also, there are server problems. So far, I've found it pretty difficult to upload any challenge scores... it's a shame that this isn't running smoothly, because the potential that exists from challenging your mates is massive. I'd hate for them to be put off because they can't connect to upload their score.

Still, I see masses of potential in Game Room. A lot of people are unhappy with it... unjustly in many ways, I think. It has to bed in before it can be properly judged, but I think that if you used to hang around in arcades when you were in your teens and/or love 80s arcade games, then Game Room is going to eat up a lot of your 360 time in the coming months... I'll revisit this one a little way down the line, to see how it's holding up.