Showing posts with label Martech. Show all posts
Showing posts with label Martech. Show all posts

Monday, 17 January 2011

Advent Calendar - December 23rd.

Catch 23 (ZX Spectrum)

I bet a lot of you were thinking I wouldn't find anything for this one. I was thinking that myself, for a long time. It just goes to show how much research I did for this thing before getting under way!

Catch 23, from reading the instructions, is a very deep and complex game, in which an enemy faction has perfected an oribital interceptor, a craft capable of escaping Earth's gravity and lying in wait in space before re-entering the atmosphere at any moment to intercept and destroy missiles or aircraft. The fact that one of these is necessary on either side doesn't bode well for the current state of the planet's harmony... you are dropped into the enemy's test development site one dark night, with the aim of infiltrating and stealing the enemy's plans and eventually destroying the base.


They can't be too concerned by your threat if they've got time for plate-spinning.

I don't mind admitting that, in my first game, I was dead in three seconds. I'd figured that I'd work out the keys as I went along... so much for that idea! So it was off to World of Spectrum for a much-needed look at the instructions.

Once I'd got the controls to hand, I was able to last as long as thirty seconds. Ten times better! This is a seriously hard game... incredibly hard, in fact, at least at first. As soon as one of those guards appears on the screen, you'd better shoot the bastard, or you're dead. You get hit once, and it's Game Over. There are no health packs, no hopes of respite. You're dead.


Hey! Is that... is that a cheese?

It's very unforgiving, which was the case for a lot of games back then. It forced you to think a bit whilst playing... you can't just charge around gung-ho, you're not invincible. But once you get used to the idea of the guard just popping onto the screen, and the way the control method automatically switches to firing mode, you can actually start dispatching a few guards and think about making a move towards progress.

Not that you'll make a lot of progress. Like I said, it's complex, and as with a lot of these games, slow going. It'll really take a long time before you start figuring out where you are and what's around you. And the fact that you have random starting positions doesn't exactly ease you into the game, either.


Ah well. We all knew it couldn't last.

Catch 23 is a game from another era. It's 25 years old, and 25 years ago we were all a lot more patient with our games. If we'd spent our money on it then by God we were going to wring every last minute out of it. Nowadays, speaking personally, I don't seem capable of this, and so a game like Catch 23 that I might have taken the time to learn and really got into just hurts my head a bit. Out of the millions of brains cells I've lost in the last few years, some of them were apparently the ones that facilitate the playing of complex 8-bit games. And for that reason, Catch 23's charms have almost completely escaped me.

Wednesday, 6 October 2010

Rex (ZX Spectrum)

And so, on to the "proper" game I was going to play today. And after asking for suggestions and getting hold of all the games that were mentioned, I've completely ignored the lot and gone for something that I'd never heard of.

Rex was issued by Martech, a company I know better for Commodore 64 releases such as Crazy Comets, Mega Apocalypse and Nemesis the Warlock. Apparently Rex was planned for the C64 but never released on that format. Luckily, it was released on the Spectrum, thereby giving me a new game to try out for my blog.


"And here we see, in the wild, a species indigenous to this planet... Mercenarius Rex."

The first thing that hit me when I started this game was how colourful it was. It reminded me of a few games all at once; Starquake, Exolon and Cybernoid. In fact, I wonder if this game was ever intended to be a Hewson release. It has something else in common with those games; it's rock hard. Yes, even harder than Cybernoid.

That doesn't mean it's not fun, though. It could have been frustrating, quite easily. But once you take a bit of time to evaluate the scene, watching bullet patterns and enemy movements, you can plot out your plan of action and then get moving. And you have a shield with limited energy, so if you save that and only activate it at the hardest bits, you should be alright.


Rex ain't no John Travolta...

Rex is not merely a platform game. As you're being shot at, it's only fair that you get to shoot back. Rex has (or can have) a number of weapons at his disposal. I say "can have"... you only get to use more powerful weapons once you've collected them from weapons pods around the complex. Even then, you need to have built up enough energy to power them. You do this by blasting enemies and collecting the little energy bubbles they leave behind.

It's interesting, this game, in that you're battling against humans as well as robots... but you aren't human yourself. Rex is kind if a hybrid dinosaur mercenary. Which is awesome, because there aren't enough games where you play as a gun-toting dinosaur mercenary.


When stealth and sneakiness fail, just let 'em have it.

It's worth noting again the graphics in this game. They're really lovely, and I like that the characters are all small as it gives the game more room in which to throw things at you. In fact, all those little characters, missiles and bullets bring to mind thoughts of Bangai-O, although this game really isn't anything like that.

Rex is a great little game, that offers a real challenge. I suspect it was released towards the end of the Spectrum's commercial life, which is a shame and means that many of the more seasoned Spectrum gamers might not have seen it either. If you still like to give the Spectrum a bit of your love,treat it to a workout and fire up Rex.