Showing posts with label Rising Star Games. Show all posts
Showing posts with label Rising Star Games. Show all posts

Sunday, 13 November 2011

DoDonPachi Resurrection Deluxe Edition (XBox 360)

Oh boy, here we go again. Let the Japanese bullet hell madness recommence!

Rising Star Games are sticking their necks out for us European gamers, and are publishing some very niche titles from the country that specialises in niche titles - Japan. Last year, they published My number two game of 2010, Deadly Premonition. At the beginning of this year, they published a game I enjoyed very much, Deathsmiles. And now they've mined that very same vein, and published another Cave shooter... DoDonPachi Resurrection.


Awwww, look... an easy one. How nice.

I'll be honest... I was never a great fan of the DoDonPachi series of arcade games. I'm a simple man at heart, and I enjoy just flying up the screen, blasting whatever is in my way. DoDonPachi relies on chaining for the best scores, and I could never get the hang of it. It's not just that series, though... I'm rubbish at chaining on anything. That doesn't mean I didn't have at least a reasonable time... the sheer blasting potential means there's always some fun to be had in any game of this type.

It's not a genre that's heavily catered for these days, so even though I knew it would kick my arse to Kingdom Come, I was determined to support Rising Star and buy DoDonPachi Resurrection as soon as it was released. As is their wont, Rising Star have managed to put together a Deluxe Edition. It's not as impressive as the Deathsmiles Deluxe Edition, but you do get a soundtrack CD in with the game. It's slightly disappointing that the Black Label and V1.51 editions are paid DLC, rather than being included on the disc, but they're only 800 and 80 points respectively, so you might as well fork out the extra (I did).


Yeah... time to start concentrating...

So what of the game? Well, it's a batshit-crazy vertically-scrolling arcade shoot 'em up. The fifth in a legendary series, the storyline sees you transported back in time to 2008, to where (when?) some unknown entity is sending vast quantities of material and data through portals which are spreading like a virus and threatening our very existence!

Or something like that. It really doesn't matter that much what the story is, it's just a thinly veiled excuse to put you in a spaceship and give you the opportunity to destroy many, many alien enemies. And this, you will do. You're given a choice of three ships, each equipped with massive firepower. You have a standard, wide-ranging shot, and a more focused, concentrated laser. These can be switched between at will... simply holding down the fire button activates the laser. You also have a supply of bombs, which you can deploy yourself or which can be triggered by an enemy bullet as a last-ditch defence mechanism.


Looks like someone's chucked a bag of liquorice allsorts at me.

And then there's the Hyper. This is a special, massively powered-up version of your standard shot or laser, but you can only use it once it's been fully charged. It's worth the wait, though... not only is it more damaging, it also cancels enemy bullets and counts as hits to your hit counter, meaning you can quickly rack up a large chain, boosting your score tremendously.

It's very rewarding to see your counter rocketing upwards. It's also pretty difficult to keep it that way... at first, DoDonPachi Resurrection is a bit like a standard shmup, but then the madness kicks in and the screen starts to fill with bullets and projectiles. I'm not kidding... weaving in and out of the mass of blue and pink takes a steady hand, a sharp eye and not a small amount of luck, if you're anything like me!


Hyper! Hyper! Hyper!

I won't lie... I'm not great at these games. But the masochist in me still enjoys playing them. I've been playing this sort of game since the days of 1942, and because I'm quite good at the old-school games, I feel as though I shouldn't let the new breed beat me. It's a faint hope, but I do enjoy trying. Sadly, after a week or so, I was ranked at number 81 in the World on the Normal version of the game. That means that hardly anybody has bought it so far, which is terribly disappointing, if that's correct. Rising Star Games need our support, so that they'll keep bringing these games over here. Nobody else will do it, and they deserve our attention. They're not for everyone, but they're for more than have (apparently) bought it so far. If you fancy a real challenge, and something a bit different from Generic FPS #337, and you've got some money burning a hole in your pocket, be a devil... buy DoDonPachi Resurrection. I love it.

Images courtesy of the Rising Star Games website.

Thursday, 28 April 2011

Top 10 of '10: Number 2 - Deadly Premonition (XBox 360)

Sorry, Zach. Much as I enjoyed spending time with you, in the end it wasn't quite enough to see your game take its place at number one in my Top 10 of '10.

Deadly Premonition is, without a shadow of a doubt, an absolute certainty to go down as a cult classic. But why is it a cult classic, rather than a flat-out, bona fide classic?


You wouldn't get that in an episode of Midsomer Murders.

Cult classic - often associated with underground culture, and considered too eccentric, bizarre, controversial or anti-establishment to be appreciated by the general public.

Yep. That's Deadly Premonition.

On the face of it, Deadly Premonition is rubbish. It couples previous-gen quality graphics with clunky controls, and usually that's pretty much a death knell for any game released in 2010. This game, however, rises above initial expectations through its incredible content.


Well, there's something you don't see every day.

The game begins in shocking fashion, with two children exploring a wood and finding a bloodied, naked woman bound to a very bizarre tree. If you've ever watched a cop show from Columbo onward, you'll know that a case like this is beyond the local smalltown cops, and that a specialist will need to be summoned to deal with it. And in Deadly Premonition, that specialist is Agent Francis York Morgan...


Well, everything in this picture looks wrong.

I'm pointing this out because, when you first start playing the game, you'll think the guy (and maybe even the game) is a joke. But in actual fact, you'll come to find out that Agent Francis York Morgan is one of the best, most complex and most interesting characters ever placed in a mere videogame.


Yeah, that's him!

There are so many great aspects to Agent Morgan... his refusal to drive above the speed limit in a police car, for example, would normally be frustrating, but in this case it's quite funny. His knowledge of obscure 80s films is phenomenal, and the conversations he has about them are well worth spending the time in the car with him. And he obviously has an incredible knowledge of bizarre homicides, as he takes great delight in telling the local cops...


Judging by the way it's raining, I'm guessing he won't be using that axe for chopping firewood...

Like the game I placed at number three, Red Dead Redemption, Deadly Premonition is heavily story-driven. And there is an element of the open-world to this game, if you care to look for it. The game does lead you down the path required to play through the story, and you are forced to do certain things at certain times. But you are given an element of freedom to explore between these times. You can go around the town and just sit in on other folks' business, you can follow them around and see what they get up to in the course of a normal day, or you can go and play Peeping Tom with smalltown cop Emily Wyatt. What?


Hey, how did he manage to get Naomi Watts in his car?

When approaching Deadly Premonition, there's a danger of falling into the trap that you're only liking it because it's so bad that it's good. I don't think that is the case... it really is good. Damn good. Even the clunky gameplay elements can be worked around, in a kind of RPG-lite fashion... if you're willing to explore the game enough, you can find weapons with unlimited ammunition or that can't be damaged (great), or can cut out the road travel. You don't want to do that second one, though... Agent York's conversations with "Zach" are among this game's many highlights.


Hey, he's your imaginary friend...

I've read that Deadly Premonition is very similar to Twin Peaks... it probably works to my advantage that I haven't seen Twin Peaks, if that's the case. And for all I've maligned the clunkiness of the gameplay, it's still effective. In fact, the survival horror aspects are incredibly effective. Because they only happen every so often, as extraordinary events in a mundane world, they work far better than if the game was all survival horror. When you turn up somewhere and it's all gone wrong, it's really chilling and unnerving, and when the Raincoat Killer appears and makes a beeline for you, it really gets the heart pounding. Especially when you're hiding in a cupboard, holding your breath...


I think we're in a bit of trouble, Zach...

I bought Deadly Premonition on the day it was released, for the princely sum of twenty pounds. I bought it on the strength of a few reviews I'd read, and I expected to get some laughs out of it. And I did. But I got a hell of a lot more than that besides... I got a truly memorable videogame, memorable for all the right reasons as well as a few wrong ones. I like a quirky game with its own personality, and Deadly Premonition is nothing if not its own game. Don't write this one off because it's bizarre... embrace it because of it, lose yourself in it and absorb it. My coffee says you won't regret it.

Thursday, 24 February 2011

Deathsmiles Deluxe Edition (XBox 360)

I've been playing arcade games for five decades now. Yeah, I'm only thirty-nine years old, but I started at the back end of the Seventies, with games like Space Invaders and Galaxian. In all that time, I've always gravitated towards shoot 'em ups. There's just some primal thrill to be had from cutting down waves of enemy attackers in a hail of bullets.

In recent years, arcade games have taken a massive popularity hit, particularly in the West, where it seems that the few arcades that are left are stocked with nothing but rhythm or racing games. There is one last bastion of "true" arcade gaming left, though... Japan.


Look at them... they look like butter wouldn't melt in their mouths. Well, except for Rosa...

The Japanese, from what I've read, still seem to have a fairly vibrant arcade scene. They have legendary fighting tournaments on games like Street Fighter, and they're also incredibly good at shoot 'em ups. We're not talking about the likes of Galaxian here, though... the humble shooter has evolved in Japan, and there's a sub-genre that is especially prominent... the bullet hell shooter.

The bullet hell shooter is a daunting experience for the novice or the uninitated. Generally, they start off much like any other arcade shooter, but it doesn't take long before you find otherwise, and crazy enemies are spewing ridiculous, screen-filling amounts of projectiles in every direction. There are times where it seems impossible to survive, but for the absolute best players, everything is survivable...


Well, no point delaying any longer... here we go...

I've convinced myself over the years that I love bullet hell shooters, to the point where I wrote an article on my PS2 collection for Way of the Rodent, a few years ago. In truth, there are many of them that I don't love, but appreciate... and some of them are truly hateful. And yet, I still enjoy subjecting myself to them, even though I'm rubbish at them. I can't help buying new releases, possibly in tribute to an age-old game style, more probably because I just love high score games where you shoot things. And so it was that I came to buy Deathsmiles.

If there's one developer whose name stands above all others in the world of the bullet hell shooter, then it's probably Cave (sorry, dear departed Psikyo). They're legendary for making gorgeous games that are a lot of fun, but that will make you cry bloody tears due to the amount of bullets you have to wend your way through. Deathsmiles was produced by Cave. Now my eyes hurt.


Bad doggy! Bad, bad, REALLY BAD doggy!

Deathsmiles tells the story of four girls (five, if you play the Mega Black Label version) that were taken from their world at various points in their lives and relocated to the world of Gilverado. Unbeknownst to them, they each had the magical powers needed to save this world from a demon scourge that is finding its way through a mysterious portal to Gilverado. This is where you take up the story, and control of the girl of your choice, to put down this demon uprising once and for all, and maybe win your way back to your true home in the process...

The story is somewhat inconsequential; it's really just an excuse to put some young anime girls into a bullet hell game. If you've ever played a bullet hell game, you'll have noticed that's another way the games differ from Western shmups... they tend not to have you controlling a spaceship, preferring instead to have a more human-looking central protagonist. It's a bit weird at first to see these delicate flowers whizzing about the screen, dealing large amounts of pink laser death... but only a bit, and not for long.


Fly, fly my pretty...

Deathsmiles gives you six core areas to tackle... only once you've defeated all six can you move on towards the final showdown and the opportunity to save Gilverado. You're allowed to take on these six levels not quite in any order you wish, but you must zigzag between the bottom three levels and the top three. In doing so, you have a freedom of choice... do you take on your favourite levels first for the opportunity of big points, or do you get the ones you like least out of the way as soon as possible?

Another feature that goes a long way towards making the game more accessible is the difficulty select. Each of the first six levels has a choice of three difficulties (four in the Mega Black Label version), thus catering for players of all (well, most) abilities. Now I know I said I was rubbish at these games, and I am, relatively speaking. But in Deathsmiles, set at difficulty level 1, I found I was able to make satisfactory progress. In fact, my very first game was a thrill as I weaved my way through the first six levels on my first credit!


Oh, you're so hard-faced.

That was where it all came crashing down for me, though. There's no such option once you get to Hades' Castle... it's rock hard! And I soon found myself hitting the Continue button again and again. Now, I'd expected this anyway, and in fact I'd expected to be doing it way earlier in the game. It's actually the one small complaint I have with the game, though... it would have been nice for beginners to the genre, or those of a more cack-handed nature, to be given the option of playing all the way through to the end at the easiest difficulty setting.

I mentioned near the beginning of this review that I'm rubbish at games like this, but during my time with Deathsmiles I've noticed a genuine improvement in my playing ability. I'm by no means great at the game, but with a couple of the characters I'm now able to get quite far and with much better scores than I'd have previously expected. I'm not saying you should be looking for me at the top of any leaderboards, but I'm definitely getting better, which is very satisfying.


When I said I looked good in pink, I didn't mean it that way...

Now that I'm coming to the end of this write-up, I must give a special mention to the packaging of this game. I can imagine that games like this can be a difficult sell outside their niche market, so Rising Star has gone well beyond the call of duty in providing a package that will satisfy every whim of the hardcore fan, whilst providing enough extras to tempt the newcomer. You get six (count 'em!) versions of the game... Arcade, XBox 360 (Arcade, but with smartened visuals and selectable difficulty) and V1.1 (a 360 exclusive variant with added gameplay features)... and then you get those three again in Mega Black Label form, with an extra stage, difficulty level and playable character.

As if that wasn't enough, Deathsmiles has shipped in Europe as a Deluxe Edition, and you'll find three discs inside your box. Disc two is an official soundtrack CD. I've had these in games before... usually they'll give you half a dozen tracks from the game, possibly even in edited form. Not here... you get a twenty-three track disc, featuring seventeen tunes from the game for over an hour of music, plus half a dozen vocal tracks, if that's your thing. The tracks come as .WAV files... fine for a PC, but not a CD player. I've read on their forum that this was an oversight and if you get in touch with Rising Star Games, they'll sort you out with an audio CD verion. Outstanding.


Oh well. It was fun while it lasted...

And then there's disc three, which gives you an assortment of PC desktop toys... wallpapers, screensavers, that kind of thing. It's just a little thing, many people might not use it and they didn't have to put it in there... but the fact they did just shows how much they care about giving the customer a quality all-round product.

Deathsmiles is a great game, but it's an outstanding release, especially for the price. It gives you exhilarating, edge-of-your-seat blasting action, and with the number of characters, game versions, game strategies and scoring systems, it's an incredibly deep game, for something that at first glance might look incredibly shallow. If you're an old-school arcade gamer, you owe it to yourself to pick this up. If you're not, you could do worse than give it a try, for something a bit different to the norm. If Rising Star can get hold of more Cave games, give them similar treatment and release them in Europe, there will be a lot of very happy gamers. Rising Star Games... after Deadly Premonition and now Deathsmiles, I'd say your star has truly risen.

Tuesday, 2 November 2010

Deadly Premonition (XBox 360)

I've just spent the last hour playing a game I bought on the way home this afternoon... Deadly Premonition, on the XBox 360. Don't consider this a review (not many of my posts are reviews anyway, really)... an hour's worth is nowhere near enough to do it justice. I'm just setting down some initial thoughts.

Deadly Premonition is a survival horror game... more specifically, it's a Japanese survival horror, which means it's gloriously fucked up. First impressions, though, are a bit iffy. I mean, it looks like a PS2 game which, given that we're years into the 360's lifespan, is a bit worrying.


Bet I wouldn't have had this problem if I'd bought a Zippo.

Still, right from the start it's interesting, with a bizarre-but-attention-grabbing opening sequence. It's not giving anything away to say there's been a murder, and you're playing the detective sent in to the sleepy backwater town to investigate. And I think it's fair to say that this guy has issues of his own...

Deadly Premonition, as well as being a survival horror game, also has a bit of RPG thrown in. Weapons deteriorate through use, meaning you'll want to carry a few at once and switch between them. But as well as maintaining weapons and health, you'll have to eat, drink, sleep and avoid getting too scruffy. I'm not sure how that works yet, I haven't been playing long enough.


There, there, lads... it'll be alright. Actually, it might not.

I've read a few things about this game in the past few days. Reviews have been about as mixed as for any game I've seen. The graphics have been hit the hardest, but they're serviceable, and what do you expect for a cheap game anyway? I've also read that the controls are bad. Listen, if you've ever played Resident Evil 4 to any degree of proficiency, you won't have a problem playing this game.

So far, I've found Deadly Premonition to be genuinely weird, genuinely funny and genuniely creepy. When those twisted, backwards-facing "Ju-on"-like ghouls appear from seemingly nowhere, moaning "I want to diiiiiiie" with voices like a Rick Astley seven-inch single played on 33 RPM, you'll definitely jump, and quite high at times.


Oh, for Christ's sake. That's just wrong.

Get further into the game and you have to maintain vehicles, and you'll encounter local townsfolk who you'll need to interact with if you're to get anywhere. Seemingly, accepting side missions will give you additional rewards. No idea what they could be, but they can only be good things, I'm sure. I'm looking forward to finding out how it all works, and how it pans out.

So, from my first hour or so it seems that Deadly Premonition is part Resident Evil 4, part Alan Wake, with a bit of the twisted side of killer7 thrown in for good measure and to keep you on your toes. Seems like a winning combination to me... I'm suitably intrigued enough to be invested in it now. Fantastically, as the title screen appears it says "Marvelous Entertainment 2010". Yes. Yes, it is.