Showing posts with label Star Force. Show all posts
Showing posts with label Star Force. Show all posts

Wednesday, 21 March 2012

Warhawk (Commodore 64)

I absolutely love the arcade game Star Force. I've always loved it. I used to play the arcade machine whenever I got an opportunity, whether that was on trips to the seaside or when one of the local taxi offices got a machine in. It's a great, vertically-scrolling spacey shoot 'em up that still provides a massive challenge to this day.

I'd always wanted a conversion of it for my Commodore 64, but that was never likely. So when I saw a game called Warhawk on the shelves, and from the shots on the back of the box it looked like Star Force, I bought it instantly.


Mine! Mine! Mine!

I wasn't disappointed. It was obviously massively inspired by my beloved arcade machine. And although it lacked the polish of Star Force and obviously wasn't as good to play, it still scratched the itch more than satisfactorily. I had a really great time with it back then.

And so, I decided to play it today.

At first, this time, I was disappointed. It didn't feel that good to play at all. But after a few games I got back into it, and it all came flooding back. The Star Force-inspired enemy ships and attack patterns, the belting Rob Hubbard music, the difficulty...


I'm feeling a little blue. That pick-up will pick me up...

Yep, Warhawk is pretty difficult to start with. You only get one life, but you do get an energy supply. If you can see out the level intact, this is replenished. The problem is, every enemy fires bloody homing bullets. Every single projectile flies at you like your ship is some kind of intergalactic bullet magnet. So you have to be constantly on your toes, always moving around the screen, which means you're very likely to fly straight into a new attack wave.

Make it to the end and it all goes quiet. And then, rather than being attacked by a boss ship, lots of little ones kamikaze their way onto the screen, again homing right in on your ship. It's like the boss ship is off-screen, and he's just chucked a load of toys at you. If you've got enough energy left, you should be OK. If not, and luck isn't on your side, expect your game to come to an end.


One to one problem, yes. Five to one problem, too much ask anybody.

You do get help, eventually. Once you get a couple of levels in then, much like Star Force, a pod moves down the screen. If you shoot it, a capsule is released which, if you manage to pick it up, gives you a fast autofire. You definitely breather a little more easily once you've got this, because hammering away on your fire button causes you a world of hurt after a while.

It has to be said that Warhawk is pretty repetitive, and nowhere near as good as the game that inspired it. But at the time, it did exactly what was required of it, and is a really good budget game. I've certainly enjoyed playing it again for the first time in years.

Wednesday, 23 March 2011

Star Farce (ZX Spectrum)

I never had a Spectrum... I've mentioned that before... so I don't have a particularly wide knowledge of Spectrum games. A lot of the games I'll play today, I won't have played before. I'm quite looking forward to that... for all the Spectrum was maligned by a large section of Commodore 64 owners (and vice versa, of course), there's no doubt the Spectrum was home to a lot of quality games.

I picked this one because I love the arcade game Star Force. Still, I was a bit wary... would this be a total pisstake? I really didn't know how it would work out.

It turns out that Star Farce is a really good vertically-scrolling shooter. The reason for the name lies in the amusing plot... aliens have been trying to make contact with Earth for years, but every time they do, paranoid Earthlings send out waves of attack craft to wipe out these "aggressors". The Universe is collectively sick of this, and to put a stop to it (and to save those that are left), they've sent in a fighter pilot to destroy Earth's resources and attack craft, and all its inhabitants while they're at it. You are that fighter pilot.


Kapow-pow-pow-pow-pow! Take that, evil Earth scum!

I was amazed by Star Farce. For just £1.99, this would have been amazing value. The graphics are really great, being detailed and colourful. Pretty much everything you see is destructible... it felt fantastic to shoot a power generator and see it set off a chain reaction that destroyed everything connected to it.

There are loads of other tricks and surprises, too, one of which sees you going under the planet's surface to tackle a mothership. You also get loads of options before you even start playing the game. Star Farce is one of the most full-featured and entertaining shmups I've seen on either Spectrum or C64, which makes the price all the more surprising. The only quibble I really had was with the firing rate of the ship. Other than that, I had a really great time with it, and quite fancy another go now...

Monday, 30 August 2010

Plutos (Atari ST)

The more I delve into gaming history, the more it's becoming apparent to me just how influential a game Star Force was. I just thought it was a polished arcade shoot 'em up, and originally I thought I was the only one that gave a toss about it. Over time, I've found others who revere it as I do, which is great, but there are more clones of this great game than I'd realised, too.

Plutos is one such clone. Not a game I'd heard of until recently, but I was recommended it as a good game for the blog. The name was all I had to go on... I didn't even know what kind of game it was. So it was a very pleasant surprise to start the game and find a variant on Star Force... I just felt like a bit of a blast, as it happened.


Not a clone, but a "Space War Arcade Simulation", says the back of the box. OhhhhKaaaaay...

There's no doubting that source of inspiration. Right from the off, you've got a Star Force-shaped ship, Star Force-like enemy attack patterns, and Star Force-like ground bases and installations. As you progress, you've even got the question marks that you shoot to try and reveal extra lives. It's all very, very familiar.

Still, if you're going to steal, steal from the best. Plutos does add a hint of originality by giving you limited fuel, meaning that you have to keep your eyes peeled for fuel dumps on the ground, and naturally, in one of gaming's great anomalies, blasting these tops up your supply.


The message is clear. You know what you have to do.

It's standard fare, but it is very playable and, crucially, you make a little more progress with every game... an essential ingredient for any quality shooter. I would have loved to have owned this when it was released (and if I'd had one of the computers it was released on)... it would have made the long wait between trips to the arcade all the more bearable. And while it's not as good as the game that inspired it, Plutos is most definitely one of the better home blasters I've played from its time.

Tuesday, 9 March 2010

Unsung Classics. Number 5: Firetrack (Commodore 64)

Have you ever played Star Force? It's a classic arcade vertically-scrolling shoot 'em up, albeit probably underappreciated. It's not exactly a giant name of the arcades, but those in the know... well... they know.

Star Force was in one of Consett's taxi offices in the Eighties, and I spent a fair bit of my pocket money on it. It plays so well, and you always feel capable of doing better. When you don't, it's your own fault. I loved it, and longed for a conversion for my Commodore 64. It never came.


You can tell they're aliens... look at that colour scheme!

There used to be a big bus station in Consett. It was shaped like a giant crescent, and it had all kinds of nooks and crannies. Some held taxi offices with arcade games. One held a second-hand bookshop. Ever keen to expand on his empire, the bookshop owner sold second-hand computer games, too. It was a good way for us kids to expand our collections... newish games were available at pocket money prices.

On one of my ventures into the bookshop, I saw Firetrack in the box of Commodore 64 games. I remembered it had had a good review in ZZAP! 64, and when I looked at the back of the box... it looked a bit like Star Force! And so, £2.99 later, it was mine.


That's a bit easier on the eye. Blows up nicely, too.

To be honest, I think that if someone had attempted to convert Star Force to the Commodore 64, it probably wouldn't have been as good as Firetrack. It's probably the best vertically-scrolling shooter on the system, and yet, like its arcade inspiration, was woefully underappreciated in its day.

There's a plot, but it's stupid and irrelevant. All that matters here is that you've got alien landscapes and ships to blast. The first level sees you up against fairly slow attack waves... they're easily dispatched... if you concentrate. It's easy to find yourself distracted, because each level is littered with + and X shaped squares, and if you destroy these they increase your bonus at the end of the level. There are also question marks at regular intervals... destroy a certain number of them and you'll be awarded an extra life.


Awww, that looks like little allotments. Burn them all!

As you progress through the levels, the difficulty increases... first, the attack waves get faster, and then they start shooting at you. Eventually, it'll take all your mettle and reflexes just to carry on.

Firetrack, for me, is an excellent arcade shoot 'em up. I haven't found too many that agree, but on the other hand, I haven't found that many that have actually played it. I think it suffered at the time because it was released right at the time weapon pickups became popular. That doesn't bother me.. I'm all for simplicity and purity if the game is good. Firetrack is very good, and I've really enjoyed playing it again.