Showing posts with label Super Sprint. Show all posts
Showing posts with label Super Sprint. Show all posts

Saturday, 27 March 2010

Revs! (iPhone/iPod Touch)

I was at a bit of a loose end today, and somehow I ended up on my iPod, browsing the App Store. Eventually, I happened upon Revs!, which was a 59p racing game, and so I impulse bought it.

It's a typical Super Sprint/Ivan Ironman Stewart-type game, something which seems to be becoming increasingly popular on the iPhone/iPod Touch. You get a choice of four cars, but all this boils down to is that you get a choice of your favourite colour, as they all look the same and they all have identical abilities. There's also a choice of two game modes: championship and time trial. I'll look at the championship first.

Once your game gets under way, it's you against the other three colours in a five lap race. The championship consists of eight tracks, and you score points for a top three finish... but if you come fourth, you're not allowed to progress. Harsh, that.


Mud, mud, glorious mud. Nothing quite like it for slowing your car down so you finish last.

Should you make it through all eight tracks, there may be more. I don't know, because my accumulated points total saw me finish fourth, and I was told that a top three finish was needed to progress. So even though I never actually finished last, the others swapped positions enough to see me cumulatively last. Bastards.

It's very difficult to do better, too. I did win the first race, and managed second in the next, but I was third every other time. Your car isn't fast enough to outpace the opponents at the beginning, so you'll always see two cars streaking away into the distance. You can collect coins on your travels, and at the end of each race you'll get the chance to upgrade. But to be honest, I never noticed any difference from race to race in the performance of my car. And as overtaking can be as difficult here as the Valencia Formula One track.


It's like Wacky Races, except all the cars are broken from the start.

Time Trial can be a promising game mode, with a constant challenge to your own times being an addictive element of any game. Here, however, I was foiled in my attempts at fun. The game provides you with a ghost car, which is nice and gives you something to shoot for. Also, the cars now have different attributes, so you can pick one according to your driving style. But it also only unlocks one track for you, and to unlock the next you have to beat a pre-determined time... which I was unable to do! So I was left trundling around the same track, wondering where the hell I could shave off the second-per-lap I needed.

Revs! is actually a decent little app for 59p. It looks almost exactly like a Commodore 64 game, and is similarly old-school in gampeplay, with the cars having eight fixed positions as you turn. It never feels exciting, though, and is definitely hampered by its harshness. You might want to give it a go for that price and for the nostalgic feel... but you'd probably be better off going with DrawRace instead.

Saturday, 27 February 2010

Super Laser Racer (PC)

I'm always buying games on a whim, especially when they're cheap. I know there are thousands of games available for this blog through emulators, but buying new ones can never hurt (well, unless they turn out to be shit). The digital distribution networks are particularly good for adding cheap titles to a collection, as they always have sales on. Super Laser Racer was two quid when I bought it, although it's only £2.99 at its regular price. A proper budget game, then!

Super Laser Racer is a futuristic racing game, but it's more in the vein of Super Sprint than F-Zero. And that's not a bad thing! The top-down racer can be a great game, if it's done well. I reckon Super Laser Racer is done well.


These corners can be tricky, especially when you're being rammed and shot at!

Looks-wise, I think it's really attractive. It's very much the Geometry Wars of the racing game genre in that respect, with glowing neon geometric shapes being the order of the day. There are loads of particles flying about too, as you'd probably expect, and I think it works really well with this kind of game.

As for the game, it works in a time-honoured tradition. There are four leagues to race, but only the first is unlocked from the beginning. Likewise, you get quite a choice of vehicle, each with different attributes, but only three are available from the start... the rest are unlockable. That may be a touch predictable, but it works and it keeps the interest level up a bit longer than it otherwise might.


A missile hit helps me to streak through into sixth place.

There are weapons, too... drive over a weapons box to pick up something random and helpful. These range from lasers, bombs and mines for the detriment of enemy racers, to shields and turbo, which are obviously helpful to you. You have to watch yourself, as you can run out of energy and if you do, you blow up, and you score no points for the race. Fortunately each track has a "pit" area by the side of the start straight, and if you drive through that your shields are recharged.

There's nothing particularly revolutionary about Super Laser Racer... it's just a classic genre with a bit of a twist, and done very well. Oh, and it has Achievements too, if that sort of thing floats your boat. If I'd bought this for as a Mastertronic game for £2.99 on my Commodore 64, I'd have been chuffed. For £2.99 on Steam... I'm perfectly happy with it.

Tuesday, 2 February 2010

Unsung Classics. Number 1: Stock Car (Commodore 64)

Jesus. Would you look at the state of that? I mean, how on Earth could that be worth more than two minutes of anyone's time?

That was exactly what I thought back in about 1986, when I went to a mate's house and he was loading games from a tape and this came up. And then we played it. And at the end of the night, when it was time for me to go home, we hadn't got any further through the tape. And it was a C90, too.

I'm guessing you haven't played Stock Car. Even if you had a Commodore 64 in the 80s, and even if you bought, stole or borrowed hundreds of games, it wasn't exactly a well-known or common game. If, by some chance, you did stumble across it, you probably thought exactly what I did when I first saw it, and went on to something else.


And bringing up the rear is the Arkansas Chuggabug...

If any of those things applies to you, that's a shame. It's a shame, because Stock Car has a lot of options and a two-player mode. Once you start messing with the options, changing the amount of skid or oil slicks, you can make the game a lot of fun. Two-player is unquestionably where a lot of that fun is though. If you can play this with a mate, you'll be playing one of the most entertaining Super Sprint-style games of the era. Seriously.

Stock Car is definitely a perfect example of graphics not making the game. A perfect example of an unsung classic. And if you do play and win the race, watch out for the trophy ceremony. Un-be-lievable.