Showing posts with label Maximus Mouse. Show all posts
Showing posts with label Maximus Mouse. Show all posts

Saturday, 12 March 2011

Winter Camp (Commodore 64)

Summer Camp must have done pretty well, because within a year John Ferrari and Thalamus had a sequel ready. And when you've already been to Summer Camp, where do you go next? Of course... Winter Camp!


Yay! I win! That means I actually get to play more of the game...

Yes, Maximus Mouse returned... a good thing if you ask me, because for all Summer Camp was rock hard and perhaps not as enjoyable to play as it might have been with the odd gameplay tweak, there's no denying that Maximus was a very appealing character and he deserved another runout. Maybe the balance would be a little more forgiving this time around?


Maximus gets a chilly reception on his first day...

Maximus has found himself to be something of a hero after the events of Summer Camp, when he saved the day (and the opening ceremony) by locating the camp's missing Stars and Stripes flag. As a reward, he's been offered the post of Ranger at Camp Nice 'N' Icey - Winter Camp!


I knew that bears shit in the woods, but nobody told me they threw snowballs in them!

Excited about this though Maximus is, once he's completed his assessment (a level where he must skate off, Track and Field-style (i.e. waggling), against three opponents to prove his worth), he notices that the camp is in danger! It's up to him to save the day, and the camp, by progressing through a number of fun-filled levels.


I thought it was only Atari games where you played with paddles?

The danger comes from a large bird, which can be spotted at the top of the screen. It's flying towards a nearby mountain top... nothing too dangerous there, you might think, but there's a pebble balanced precariously on top of the mountain, and if the bird dislodges it, it'll cause an avalanche that will destroy the camp! Maximus has to get to that pebble before the bird can, and make the camp safe for all to enjoy.


What a strange looking Creature...

There are some really entertaining levels in this game. The second one, which sees you skating from left-to-right across a frozen lake or river, reminded me for some reason of Park Patrol... and that can never be a bad thing. Complete that, and you'll have to defeat some pesky snowball-throwing bears, that hide in trees and pelt you when they think you're not looking. This level plays a bit like Operation Wolf... again, no bad thing.


Going Loco, down in... oh, hang on, I'm miles away from there...

Other levels include rafting up the river (even more like Park Patrol), an irritating Master of the Lamps-style musical notes game, featuring a guest appearance by Clyde Radcliffe, a Black Thunder/Loco/Suicide Express-type joystick-waggling skiing level, a variation on downhill skiing where you're trapped in a snowball (!) and a Donkey Kong rip-off.


Oh bum, I've missed the extra time flags. I'll never do this level now.

As you probably recall (you should, it was just a couple of posts ago!), I quite liked Summer Camp as a cartoony game, but felt it was just a bit too difficult. Winter Camp is also difficult, but feels more enjoyable to play, and the variety between levels is a factor here. The fact that it's not just straightforward platforming all the way contributes to the fun, and each event is enjoyable despite the difficulty, although the actual level objectives can be a bit indistinct. And again, the cuteness is very endearing.


Ooh, he's a big fella. Or, she's a big lass. Not sure how you tell with birds.

For all its irritations, I think that John Ferrari just about nailed it with this one. It's not the best game ever, and not terribly original, but it's well thought-out and achieves probably everything it set out to achieve, from the cartoon look through to most of the levels being fun, stand-alone levels rather than just mini-games. Sadly, when doing my research, I discovered that John died in 1996. Thanks to the Commodore 64 community, though, his games still live on. I'm glad I finally got around to playing this one, although it's for The Human Race that I'll always remember his name...

Wednesday, 9 March 2011

Summer Camp (Commodore 64)

Following the release of Creatures, all Thalamus' games would feature cute and cuddly things. A far cry from the glory days of shoot 'em ups, true, but they still seemed to do OK. Next up from them was Summer Camp. Now, whilst doing my research I discovered that Summer Camp was programmed by John D. Ferrari. I remembered that name from one of my first ever Commodore 64 games... he programmed Mastertronic's budget release, The Human Race, which is a game I've always loved. You'll see more on that one soon... but that gave me more of an urge to play Summer Camp. I'd always presumed he never programmed anything else after that, I'd never seen his name on any other games!


This game's star is a real work of art!

Summer Camp is set in, erm, a summer camp. We don't really have them in the UK, it's more of an American tradition, where kids are sent during the school holidays so that parents can have a few weeks of peace and quiet. Anyway, this particular camp is about to have its opening ceremony. But what's an opening ceremony without the Stars and Stripes flag? Nothing, that's what! And as sheer bad luck would have it, the camp's flag has gone missing.


Those little helicopters are deadly! Luckily, Maximus' tail doubles up nicely...

Now, this could have happened for any number of reasons, and who knows who could be to blame? It could be anyone's fault, but Maximus Mouse, the wee rodenty fella that lives in the camp's grounds, just knows that the finger will be pointed in his direction. With that thought on his mind, he makes it his business to hunt down and replace the good ol' Stars and Stripes, ensuring that calamity is avoided at the opening ceremony.


After all this time, at last, confirmation of life on the moon.

Of course, and you knew this was coming... that's easier said than done. Maximus is not the only creature to inhabit the camp... there are all kinds of woodland critters crawling, leaping and flying around, and more besides. Most won't actively attack Maximus, but they will certainly get in his way, and touching them is a bit on the deadly side.


Boy, you look like a horse's ass.

Maximus' objective is a tricky one, and in order to be able to complete it he's going to need vehicles ro get about. Being a mouse, there aren't any handy, but there are boxes of parts lying around the camp. Maximus must leap and bound his way to the boxes and pick up all that are lying around a level, thus completing a blueprint and getting him a step further in his quest.


The bonus level. Step on the arrows in the right order to win.

All this leaping around is an energy-sapping business, but luckily there are food icons scattered around each level, which can be picked up to restore some energy. That's not their only use, though... this being a platform game, some things may be a little difficult to reach, until you realise you can jump on the food icons...


Oh good, a bar. You might need a drink at this point.

In fact, there are other little tricks to this game. For a while, I spent my time trying to avoid everything. And then I had a little thought, and decided to try something, and it was then that I discovered that you can ride on kites and balloons. Very helpful indeed! They don't kill you, but the fall from one of them might...


Let's go fly a kite, up to the heighest height.

It's at this point that you're thinking this is one of the best games ever. Sadly, I can't say that's the case. Although it has its fair share of plus points, there's one overwhelming negative... it's just too hard. I can imagine that back in the day I'd have spent ages playing it, and I might even have done OK at it, but with my self-imposed limit of an hour or so it was really hard to make much progress (without the trainer). If you can get the right weapon you stand more of a chance, and there are some fun pickups to be had, but a game that seems to be going well can come to an end frighteningly quickly.


Maximus has met his end. You see this screen a lot.

Summer Camp is a cute game with a real sense of character. The star of the game is endearing, and its filled with cute, cartoony touches (a great example is the way Maximus is redrawn after a death). But that cuteness is a velvet glove wrapped around an iron fist. It's just that bit too difficult, whereas if it had been toned down a bit we might have been looking at a really fun platformer. A visit to Summer Camp should be the time of your life... this one has just a bit too much hard labour.