Showing posts with label Operation Wolf. Show all posts
Showing posts with label Operation Wolf. Show all posts

Sunday, 8 May 2011

Operation WOW (iPhone/iPod Touch/iPad)

If you played arcade games in the Eighties, the chances are that at some point, you played Operation Wolf. Whether it was on the giant arcade machine, with its massive front-mounted guns, or on one of the excellent home ports, you've probably heard or seen the words "Sorry, but you are finished... here".


Oooh, my very own arcade!

I played the Commodore 64 and Amiga versions, and although they were (obviously) lacking the guns, they played incredibly well. The 64 version gave me terrible cramp in my hand from the constant blasting, whereas the Amiga version could be played using the mouse, which felt better, and it looked really good, too. It's been a long time, though...

I was intrigued to hear of Operation WOW, which promised Wolf-style action on Apple's tiny devices. I wasn't sure if that could work, but as it's free, I figured I had nothing to lose...


That's quite a lot of hardware to be up against.

And I'm very glad that I started off that download, because Operation WOW is really good. In fact, it IS Operation Wolf, albeit with much more cartoony graphics. Other than that, the levels are the same, and I think that even the layouts are the same. They certainly look familiar.

The aim is the same as ever... blast your way through six levels to rescue the hostages/POWs/whatever they are. Different environments pose different problems, but mainly, you're blasting soldiers, tanks, boats and helicopters, and all the while they're assaulting you with whatever they can throw at you.


Ooohhhhh... you'd love to, wouldn't you?

I was both heartened and amused to find that even the comedy touches had been retained for things like extra weapons pickups... shooting indigenous wildlife such as pigs or buzzards will see grenades or bullets left behind. I'd rather have bacon, but in this game you take what you can get.

The developers have even thrown in a couple of mini-games, just in case the main game isn't enough for you. There's a target shooting game, where you need to clear all the targets as quickly as possible while avoiding the red herrings. And there's an amusing little effort called Meat Ninja... which is the same as well-regarded iPhone game Fruit Ninja, except that different meats are thrown in the air and you have to blast them. Funny.


They've shot me! THROUGH THE FACE!

Operation WOW is a splendid effort, even if it is a throwback to a different era. The cartoony graphics do make a difference in bringing it up to date, but other than that, this is the same classic game that you remember from the past. For free, it's excellent, and if you like arcade gun games then you really ought to download this right now.

Operation WOW (iPhone/iPod Touch)
Operation WOW HD (iPad)

Saturday, 12 March 2011

Winter Camp (Commodore 64)

Summer Camp must have done pretty well, because within a year John Ferrari and Thalamus had a sequel ready. And when you've already been to Summer Camp, where do you go next? Of course... Winter Camp!


Yay! I win! That means I actually get to play more of the game...

Yes, Maximus Mouse returned... a good thing if you ask me, because for all Summer Camp was rock hard and perhaps not as enjoyable to play as it might have been with the odd gameplay tweak, there's no denying that Maximus was a very appealing character and he deserved another runout. Maybe the balance would be a little more forgiving this time around?


Maximus gets a chilly reception on his first day...

Maximus has found himself to be something of a hero after the events of Summer Camp, when he saved the day (and the opening ceremony) by locating the camp's missing Stars and Stripes flag. As a reward, he's been offered the post of Ranger at Camp Nice 'N' Icey - Winter Camp!


I knew that bears shit in the woods, but nobody told me they threw snowballs in them!

Excited about this though Maximus is, once he's completed his assessment (a level where he must skate off, Track and Field-style (i.e. waggling), against three opponents to prove his worth), he notices that the camp is in danger! It's up to him to save the day, and the camp, by progressing through a number of fun-filled levels.


I thought it was only Atari games where you played with paddles?

The danger comes from a large bird, which can be spotted at the top of the screen. It's flying towards a nearby mountain top... nothing too dangerous there, you might think, but there's a pebble balanced precariously on top of the mountain, and if the bird dislodges it, it'll cause an avalanche that will destroy the camp! Maximus has to get to that pebble before the bird can, and make the camp safe for all to enjoy.


What a strange looking Creature...

There are some really entertaining levels in this game. The second one, which sees you skating from left-to-right across a frozen lake or river, reminded me for some reason of Park Patrol... and that can never be a bad thing. Complete that, and you'll have to defeat some pesky snowball-throwing bears, that hide in trees and pelt you when they think you're not looking. This level plays a bit like Operation Wolf... again, no bad thing.


Going Loco, down in... oh, hang on, I'm miles away from there...

Other levels include rafting up the river (even more like Park Patrol), an irritating Master of the Lamps-style musical notes game, featuring a guest appearance by Clyde Radcliffe, a Black Thunder/Loco/Suicide Express-type joystick-waggling skiing level, a variation on downhill skiing where you're trapped in a snowball (!) and a Donkey Kong rip-off.


Oh bum, I've missed the extra time flags. I'll never do this level now.

As you probably recall (you should, it was just a couple of posts ago!), I quite liked Summer Camp as a cartoony game, but felt it was just a bit too difficult. Winter Camp is also difficult, but feels more enjoyable to play, and the variety between levels is a factor here. The fact that it's not just straightforward platforming all the way contributes to the fun, and each event is enjoyable despite the difficulty, although the actual level objectives can be a bit indistinct. And again, the cuteness is very endearing.


Ooh, he's a big fella. Or, she's a big lass. Not sure how you tell with birds.

For all its irritations, I think that John Ferrari just about nailed it with this one. It's not the best game ever, and not terribly original, but it's well thought-out and achieves probably everything it set out to achieve, from the cartoon look through to most of the levels being fun, stand-alone levels rather than just mini-games. Sadly, when doing my research, I discovered that John died in 1996. Thanks to the Commodore 64 community, though, his games still live on. I'm glad I finally got around to playing this one, although it's for The Human Race that I'll always remember his name...

Wednesday, 31 March 2010

Safari Guns (Commodore Amiga)

Here's another episode in my "pick a game I've never heard of from the box" series... which still has quite a way to run! And this particular instalment saw me playing a game called Safari Guns, which is another game from Beau Jolly's Big Box.

Safari Guns took me a little bit by surprise... I have to admit, I was expecting a hunting game. But it's not that at all. Instead, it's an Operation Wolf-style game... but with a twist. Instead of shooting the animals, you have to photograph them. Don't worry, though, you are armed with a gun as well as a camera. You have to switch to that when angry poachers pop onto the screen. That's when you get to satisfy your bloodlust.


All those tasty animals around, and he goes and shoots me!

Points are scored at the end of the game (and, I suspect, at the end of the level... I'll tell you if I ever get there...). Points are scored for photos of animals... each new animal shot being worth the most points. Subsequent shots of the same animal will bag you an increasingly diminishing number of points. You also score for blowing away the poachers... but if your trigger finger slips and you hit an animal, then points are deducted.

It's a simple formula, but an enjoyable one. It is, though, dependent on having a good mouse, and mine is merely OK. As a result, I didn't do as well as I would have liked. I did enjoy playing Safari Guns quite a bit, though... I thought it had that "one more go" element, and I actually quite fancy another shot on it now.