Sunday 31 January 2010

Mirror's Edge (XBox 360)

I missed the first half of the Arsenal vs Man Utd match for this... not something I'd do lightly, given that I love my footy.

Just as well it was, on balance, worth it.

Mirror's Edge, it appears, is a very polarising game. That's probably what comes of being so strikingly original. It looks very different... very clean, sharp and bright. And it plays differently to almost anything else. It's a first-person platform game.


Right a bit... right a bit... woooooaaahh! Eeeeasyyyyyy!

That's a concept that takes a while to get to grips with. It's a bit frustrating at first... actually, it's very frustrating at first... as you mis-judge jumps and timing, and crash to the rooftop, or worse, all the way to the ground. It's quite unnerving to see Faith scrabbling for a handhold on the way to a sickening crash...

And then there's the combat, or rather, non-combat. This is not a game where you're supposed to beat up all that stand in your way. Instead, Mirror's Edge encourages you to avoid or disarm. You're a Runner... so run! It's difficult, and does put you off initially, but again, the fact that it's different means it's worth persevering and it feels a little more rewarding when you start to get the hang of it.


They shouldn't encourage you to play in a construction yard... it'll only lead to trouble.

I like the way the game helps you out in the beginning... progress depends on finding your way quickly across the rooftops, which is really hard. So all objects of use are coloured red, so that you know at a glance where you need to go. It's a gentle piece of handholding... knowing where you have to go doesn't make it any easier to pull off the moves required to get there. Quite clever.

I'm not saying I'm particularly good at Mirror's Edge... not yet. But I'm sufficiently intrigued by the concept to want to carry on. It's rare to find a game these days that's different enough to grab your attention from the off... kudos to Mirror's Edge for managing that.

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