Friday 8 January 2010

WarioWare Smooth Moves (Nintendo Wii)

I'm totally ignorant when it comes to WarioWare games... in fact, I'm totally ignorant when it comes to Wario in general. Well, let's face it, if I've only recently played Super Mario Bros. properly, I'm hardly likely to have bothered with Wario.

I picked this one up for Aidan as a little Christmas bonus, for the princely sum of six pounds. I thought it would be rude not to... it looked and sounded like silly fun that we might all be able to enjoy, and the Wii could do with a bit more of a run-out.

And, indeed, it's just as you'd expect. It's packed with silly mini-games... or maybe you'd call some of them micro-games, as they might only last a second! The games are appealingly presented, and imaginitive in their use of the Wiimote, although the attempt at passing off the controls almost as ancient mystical kung-fu techniques comes across as a cross between a Marks & Spencer ad and a 70s porn film!


You might be waiting a while... he's only got four!

Porn overtures notwithstanding, bite-size gaming like this is quite appealing, and with the games lasting such short periods of time and being so silly, WarioWare Smooth Moves could be ideal for parties or gatherings. So what kind of ridiculous idea is it to have multiplayer locked from the beginning?

That's right, a single player has to play right through the game to unlock multiplayer. That's ridiculous, and was quite a disappointment for Aidan. Luckily, you don't really have to do an enormous amount of playing to get your multiplayer component unlocked, and it is fun getting there, but it's just an unnecessary frustration.

WarioWare Smooth Moves is not a game I'd ever play for hours on end. It doesn't particularly lend itself well to prolonged playing, but I don't think that intention was ever in the minds of the designers. It's more of a daft distraction than a game, but there's plenty of room in the world for silly toys, and I think I did quite well in picking this one up for that price.

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